Environments are all rather basic though still harbour plenty of atmosphere. It’s by no means a gorgeous game, though Sonnori has done a good job in balancing the old White Day aesthetic with a much cleaner modern look. Seriously, if Ofcom ever caught wind of this place, they’d have a field day. Luckily, the class rumours, ghost stories, and other titbits of information players salvage help create a rather grim tapestry of lore surrounding Yeondu High School, itss past, and the secret lives of its students and teachers. In fact, the main plot as a whole is pretty patchy with no discernible arc or meaningful character development. Of the two endings we unlocked, neither one was particularly satisfying, ending the story abruptly and forcing us to question decisions made that seemed trivial at the time. It’s incredibly frustrating and will fend off all but the most patient gamers or those hell-bent on uncovering Yeondu’s mysteries.Ī single playthrough should take roughly 5-6 hours though completionists will want to dive back in, hunting for ghosts and the various different endings. With most of the classrooms and side areas locked or otherwise inaccessible, evading your pursuer is made almost impossible. The first hour or so of White Day is particularly punishing in this respect. Even if you do manage to evade them, it can take several minutes for janitors to lose the scent and move on to a different area. Although you can run away, shut downs, and crouch into hiding spots, it’s an awkward, unreliable tactic. Stepping into their vision cone, switching on lights, or making too much noise will alert them and, once triggered, they’re annoyingly difficult to shake off. As mentioned before, Yeondu’s janitors are on the prowl and will attack you on sight, forcing the need to move around carefully. That’s not to say White Day is completely devoid of any action. While some of the puzzles are fairly basic (use item A on object B) others are quite inventive, requiring players to review their surroundings as well as the various documents they’ve collected. For the most part you’ll be scouring classrooms, labs, and hallways for clues that will help unlock new areas and push the story forward.